tag:blogger.com,1999:blog-8345126191270611325.post6827323038459899894..comments2024-03-21T02:04:37.473-07:00Comments on Best cRPGs: Baldur's Gate Retrospective Walkthrough Guide Part IILilura1http://www.blogger.com/profile/00672152692345839654noreply@blogger.comBlogger94125tag:blogger.com,1999:blog-8345126191270611325.post-2021964151600419612020-05-07T09:54:37.669-07:002020-05-07T09:54:37.669-07:00Great site! Congratulations! Also BG1>BG2.
I ha...Great site! Congratulations! Also BG1>BG2.<br />I have often found Detonation Arrows in BG2 with Ankheg drops. Just like I got a Wand of Fire from a surface Ankheg once (that wand of fire drop is very rare).<br />Judicious use of simulacrum has made the single Detonation Arrow essentially infinite.<br />Ankheg drops are usually very good!Luiz Silveirahttps://www.blogger.com/profile/17664075198858457904noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-31352012735249681812018-04-11T22:19:17.475-07:002018-04-11T22:19:17.475-07:00Yes, I manually extracted the Infinity Engine TISe...Yes, I manually extracted the Infinity Engine TISes for my write-ups. I then cropped, resized, annotated and converted them before uploading. The Suldanessellar TIS is 5120x3712 (34.9mb). I have cropped out the crap and <a href="https://i.imgur.com/8K5NHDe.jpg" rel="nofollow">uploaded it as a jpg</a> (to halve its filesize).Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-23271561884173215862018-04-11T21:49:20.173-07:002018-04-11T21:49:20.173-07:00Yes looking back I think they massively improved t...Yes looking back I think they massively improved the overall interior and exterior art in BGII. Every place there had some sort of uniqueness to it. <br />BTW I know years ago there were all the area maps (in game size, so thery were massive) from BG+BG2+IWD+IWD2 floating somewhere on the internet.axehttps://www.blogger.com/profile/02088015567577167491noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-17002500181673428942018-04-11T19:54:40.983-07:002018-04-11T19:54:40.983-07:00Yeah, I think a bit of ugliness or "this art ...Yeah, I think a bit of ugliness or "this art asset does't really belong there" can be forgiven because BG was the first Infinity Engine game. Anyway, the Durlag's Tower approach map is still one of the best. You can view the maps in higher resolution <a href="https://lilura1.blogspot.com/2017/05/Aesthetic-Appreciation-of-BG2-Part-V.html" rel="nofollow">here</a>. Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-65068192103978343142018-04-11T11:34:10.384-07:002018-04-11T11:34:10.384-07:00Ugh...just looking at that Hagia Sophia thing in t...Ugh...just looking at that Hagia Sophia thing in the middle of empty barrens... I really don't get why they flat out copied some some real life places and put it in the game with minimal effort to make it look at least a bit different. It was wrong 19 years ago when I first saw this and it's wrong now. Well they were probably in a rush. <br />I was just thinking the other day wouldn't it be great to do a full high-res update of the game with PoE engine (sort of what beamdog planned to do but weaseled out with the standard "floods in the basement destroyed all the original artwork" excuse. Add a couple of advanced filters and voila, here's your enhanced edition NWN). But then again looking at these screenshots I'm thinking nah' the game is still beautiful just as it is.axehttps://www.blogger.com/profile/02088015567577167491noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-2074992537569458812015-08-30T03:48:52.176-07:002015-08-30T03:48:52.176-07:00"So? It's still silly and superfluous: th..."So? It's still silly and superfluous: the other acronyms don't have the word "game" in them."<br /><br />True, but if you told someone you liked "RP games" most people would think you meant something very, very different.<br /><br />"those RPGs just feel too slow for me, remember my "can you globally haste everyone in Aielund" question to you?"<br /><br />Yes, I remember. I guess here's what's perplexing me: going from, say, the northwest corner of the Docks to the southeast corner of The Beggar's Nest (across the city and only three medium sized zones to boot) would take at least a minute per average on average I think, for 3+ minutes overall. You talked about covering the same distance (or more) in BG in one minute flat.<br /><br />Which makes me think you want to triple the movement speed of NWN (or even faster) in an ideal world. And since the NWN/Origins/DA2/etc movement speeds all feel about the same to me, it seems you'd want to triple movement speed in all of those as well. And I'm struggling how to have ranged weapons be relevant at all with such movement speeds.Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-64410908388952308012015-08-25T21:12:30.287-07:002015-08-25T21:12:30.287-07:00Link for NWN psionics:
http://neverwintervault.org...Link for NWN psionics:<br />http://neverwintervault.org/project/nwn1/hakpak/psionics-cep22-psionics-tlk<br /><br />Even a NWN newbie like me managed to set this up and get running in no time. Again, surprised this isn't added into many user-made single-player modules, but I guess it could be hard to balance for.Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-11608505099257176152015-08-25T21:09:30.812-07:002015-08-25T21:09:30.812-07:00"I hope that also the system used will be goo..."I hope that also the system used will be good."<br /><br />I think it's gonna be turn-based, so that's at least encouraging!<br /><br />"Yes, I'll try that when I'll have more time since I'm a bit busy these days and I rarely play Nwn but I'm going to play it despite not being fond of D20 modern..."<br /><br />I toyed with it, the hand gun animations don't seem forced and overall it feels pretty stylish and cyberpunky. The fact not many single-player modules have been made based on this is surprising to me. <br /><br />There's also psionics hak for NWN which I infused it into Hordes of the Underdark and played around with a bit. Very, very cool to create a psionicist in chargen, though it's a lot to learn all the feats and stuff (45 page readme!)<br /><br />"By the way I appreciate when someone makes playable (and sometime improves too) these old gems."<br /><br />No toolset and vast knowledge code hacking required... Yeah, a lil' more involved than just making a NWN module.. ;)<br /><br />"Nice I like old games... wait... 1st person? Ok no thanks! :)"<br /><br />Just amazing people are still playing it (http://eab.abime.net/showthread.php?t=49830), Dungeon Master was one of the first "proper" computer RPGs, and definitely one of the most influential. More of a crown jewel than a gem! :PLilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-64474342491122862912015-08-23T05:46:14.260-07:002015-08-23T05:46:14.260-07:00"I am SO not interested in that game"
I..."I am SO not interested in that game"<br /><br />I tried it, graphic is good, story is decent but I did not like the gameplay, I prefer Nwn, Geneforge and other games (for example the healing system is something I didn't like)<br /><br />"maybe Numenera will be worth checking out."<br /><br />I didn't know there is a gaming based on the Numenera universe! I had mixed feelings on the setting and tabletop rpg, while it was clearly interesting for the sci-fi atmosphere, it had no memorable qualites or interesting storyline attached, but it was simple dungeon delving and looting. I see that the game has an interesting plot, I hope that also the system used will be good.<br /><br /> "Thanks for mentioning many more RPGs that I haven't played :P"<br /><br />My mistake, Gorky 17 was released as Odium in some countries. Everyone tolds me it's good.<br />By the way these games are hard to impossible to find... too bad especially for the last one.<br /><br />"Have you read my comment to you at the bottom of the page? You might like that mod!"<br /><br />Yes, I'll try that when I'll have more time since I'm a bit busy these days and I rarely play Nwn but I'm going to play it despite not being fond of D20 modern... <br /><br />"Meynaf (a gifted coder) is modding Dungeon Master"<br /><br />Nice I like old games... wait... 1st person? Ok no thanks! :)<br />By the way I appreciate when someone makes playable (and sometime improves too) these old gems. Anonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-25542681073929482922015-08-22T18:12:58.432-07:002015-08-22T18:12:58.432-07:00"I've tried Pillars of Eternity but.. was..."I've tried Pillars of Eternity but.. wasn not how I expected."<br /><br />I am SO not interested in that game, but maybe Numenera will be worth checking out. From what I've seen, aesthetically is looks great and I like the dialogue panels and UI (similar to Torment). <br /><br />"Old school game with 1st person view? Nooo thanks!"<br /><br />You said it!<br /><br />Thanks for mentioning many more RPGs that I haven't played :P<br /><br />Meynaf (a gifted coder) is modding Dungeon Master, a 28 year old RPG. <br />http://meynaf.free.fr/pr/index_en.html<br /><br />Have you read my comment to you at the bottom of the page? You might like that mod!Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-2319378187158764482015-08-22T17:42:42.683-07:002015-08-22T17:42:42.683-07:00You misunderstood the reason why I posted the arch...You misunderstood the reason why I posted the archery link and reminded you of my archery section above, too. It was an slightly indignant response to you stating the obvious and in a question to me:<br />"I mean, you do realize that faster in-combat movement makes ranged characters weaker, right? Because it's much easier for enemies to close with them."<br />... because if I've played all those RPGs as an archer, then of course I would know that! (repeating myself here grrr)<br />You then over-analysed the content of that post (the criteria for which was simply "what I personally found fun, well-implemented, powerful or interesting"), and then ended up arguing with yourself, it seems. :P<br /><br />"In NWN, for example, the advantage of ranged weapons goes down dramatically with Haste because the gaps can be closed faster. And ranged weapons are already very weak by default in NWN short of an Arcane Archer."<br /><br />Again here you state the obvious, as if I wouldn't know.. >_> My HotU recounting was done with an AA and full archer party, and I commented on the virtues and flaws of archery, concluding that despite some clear advantages archers possess (didn't really need to heal, some area/encounter design suited archery) they do tend to receive the short end of the stick, overall (five fewer Rizolvir enchantments, no Black Pearl, poor active feats, uninspiring ammo etc).<br /><br />Basically, the "paradigm" I prefer for Origins and NWN is simply faster combat and movement speed across the board (those RPGs just feel too slow for me, remember my "can you globally haste everyone in Aielund" question to you?) providing that it's done with a lil' thought to the consequences, of course (i.e, ranged spell-casting and ranged combat).<br />In the case of Faster Combat v3 (which buffs archery, see the Files tab), that seemed to work well for me:<br />http://www.nexusmods.com/dragonage/mods/2577/? <br /><br />"Quirk of the terminology." <br /><br />So? It's still silly and superfluous: the other acronyms don't have the word "game" in them.Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-25818253688079085102015-08-22T15:23:32.139-07:002015-08-22T15:23:32.139-07:00"then buffed ranged weapons in an attempt to ..."then buffed ranged weapons in an attempt to compensate for that (as was recommended by the mod author!)"<br /><br />...but that's not what was recommended by the author: "- When there are archers sniping at you, you can not ignore them anymore because they shoot faster. - Archer's damage are brought in-line with melee countparts. An archer with Rapid Shot activated will wreck havoc like they should." Nothing in there about mattering whether the archers were 2 feet away or 200...they were just so weak in general, movement speed wasn't even a factor.<br /><br />I mean, reread your own original post about the mods. The ranged weapons were buffed because they were so weak compared to 2H weapons, *period.* It had nothing to do with movement speed: "and stronger ranged weapons (brings them inline with two-handed melee weapons)."<br /><br />"but I'm not really interested in partaking of one here"<br /><br />I don't care about Origins specifically (the entire combat system would need a massive overhaul to not suck...hey, I guess that's why people did that!), I used it as an example since you had mentioned that. The same question applies for BG2, NWN, or any other game with both melee and ranged weapons (or ranged weapons with different ranges).<br /><br />In NWN, for example, the advantage of ranged weapons goes down dramatically with Haste because the gaps can be closed faster. And ranged weapons are already very weak by default in NWN short of an Arcane Archer.<br /><br />"I always laugh when people type that; it's one of the top RPG searches in Google, too!"<br /><br />Quirk of the terminology.<br /><br />It's in the FPS genre. It's in the TBS genre. It's in the RTS genre. It's in the RPG genre.<br /><br />It's an FPS game. It's a TBS game. It's an RTS game. It's an RPG game.<br /><br />It's an FPS. It's a TBS. It's an RTS. It's an RPG.Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-5465933138963657022015-08-22T05:51:18.446-07:002015-08-22T05:51:18.446-07:00"Ok, well I've added Geneforge to my ever..."Ok, well I've added Geneforge to my ever-lengthening to-play list. :P"<br /><br />Great! Hm I've a problem with my list instead.. because I've to look for old games. Finished with Shadowrun (played all the official campaigns and the best mods) I'll probably have to finish my Nwn adventures... I've tried Pillars of Eternity but.. wasn not how I expected.<br /><br />"I've heard of Faery Tale Adventure from an Amiga friend... wasn't aware there was a sequel"<br /><br />Yes I played the first one but I was younger and I didn't understand a single thing! :)<br />Faery Tale Adventure II: Halls of the Dead is for Pc and was made in 1997 (ten years after the first!), has pretty colorful graphics, a huge game world that you can explore freely, only problem is bit clunky but I think you can find it for free on some abandonware sites like Abandonia.<br /><br />"And never even heard of Aethra Chronicles"<br /><br />Aethra Chronicles: Volume One - Celystra's Bane is a nice 1994 rpg, quite good despite the poor interface, graphics and sound (tactical combat, exploration and puzzle were nice). It was freeware so I didn't expect much. <br /><br />"there are HUGE gaps in my RPG experience"<br /><br />I admit I've never played some good rpgs like Gorky 17, Septerra Core, and especially Weird War- The Unknown Episode of World War II.<br /><br />"I have played around with Hired Guns, Dungeon Master, Black Crypt and Bloodwych using Toni Wilen's WinUAE emulator."<br /><br />Old school game with 1st person view? Nooo thanks! The only one I liked was Albion.<br />But Dungeon Master was a classic... instead I've some terrible memories of Hired Guns :PAnonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-27121668861051964652015-08-22T00:56:15.219-07:002015-08-22T00:56:15.219-07:00"RPG games"
"Role-playing game gam..."RPG games"<br /><br />"Role-playing game games". I always laugh when people type that; it's one of the top RPG searches in Google, too!<br /><br />I realize you're engaging in a debate with some others on the Bioware forum regarding the virtues and flaws of Origins combat...<br />http://forum.bioware.com/topic/559789-difficulty-in-user-made-modules/page-2<br />(hilarious, btw...)<br />... but I'm not really interested in partaking of one here, mainly because I don't even have the game installed and my mind is a world away from the modernities of Origins, being that atm I'm attempting in-depth coverage of the antiquated Baldur's Gate.<br /><br />All I said was that I dislike slo-mo jogs as in NWN/Origins, having been used to speedier movement rate in older RPGs I've played... so, I modded Origins to have faster combat and movement rate, then buffed ranged weapons in an attempt to compensate for that (as was recommended by the mod author!). <br /><br />From my playtesting, I enjoyed the added speed and felt the setup to be fairly balanced, at least for my skill level and playstyle.Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-85426356879014153122015-08-22T00:51:37.658-07:002015-08-22T00:51:37.658-07:00Ok, well I've added Geneforge to my ever-lengt...Ok, well I've added Geneforge to my ever-lengthening to-play list. :P<br /><br />Fallout has amazing animations... some of the death sequencers are hundreds of frames in length, making the IE "chunking" animations look totally amateur.<br /><br />I've heard of Faery Tale Adventure from an Amiga friend... wasn't aware there was a sequel.<br /><br />And never even heard of Aethra Chronicles (yes, there are HUGE gaps in my RPG experience) ;)<br /><br />To my credit, I have played around with Hired Guns, Dungeon Master, Black Crypt and Bloodwych using Toni Wilen's WinUAE emulator. But they were just too oldskool for me, though I loved the music, portraits and visuals in the Amiga version of Hired Guns.Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-64351261307466237342015-08-19T01:43:10.177-07:002015-08-19T01:43:10.177-07:00"Spiderweb's visuals (or lack thereof) re..."Spiderweb's visuals (or lack thereof) really turn me off their titles"<br /><br />Yes they're pretty bad, I didn't play every Spiderweb game (only Exile/Avernum but it was looong ago) and I must say that Geneforge is the best, at least characters are animated (it's worse than Fallout but better than DS:SL ). It's a pity since writing is good, luckily I trusted the reviews and I wasn't disappointed. I admit I loved some old rpgs like The Faery Tale Adventure 2 (that game looks good) and Aethra chronicles. Anonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-70434891652410552232015-08-18T00:49:53.507-07:002015-08-18T00:49:53.507-07:00"Indeed, and that's fine. :)"
I'..."Indeed, and that's fine. :)"<br /><br />I'm still confused about your archery ideal, though. Generally speaking, RPG games have a paradigm where ranged weapons have an advantage of attacking from long range before an enemy can reach you (or conversely without you having to travel to it) at the cost of being weaker in close range (which could mean that melee characters do more damage once they reach their target, melee characters are simply tougher in general, both of the above, or something similar). Which also means the faster the movement speed, the stronger the ranged weapons need to be. Which can then lead to a situation where ranged weapons are just flat out better if movement speed is high enough.<br /><br />Some games, of course, had the opposite problem (like Dragon Age: Origins) and vastly overestimated the benefit of being at range and thus had ranged weapons which were incredibly weak.<br /><br />In your mod example, ranged weapons were buffed by 20% simply to bring them more in line with 2H weapons. Then you also added 20% movement speed...which in theory should then deserve another buff to ranged weapons (perhaps not quite 20%, though). But a 20% improvement to a glacial movement pace is presumably *still* slower than you'd like movement speed to be in DA:O. How much more would you want to buff movement speed in DA:O? And how much more would you therefore buff ranged weapons to compensate?Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-67655367590337890972015-08-17T15:52:00.960-07:002015-08-17T15:52:00.960-07:00Never played Geneforge, though I have heard good t...Never played Geneforge, though I have heard good things about it. Spiderweb's visuals (or lack thereof) really turn me off their titles. They need to hire an actual graphic designer to do their UI, and a real artist and animator for everything else! Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-43708556203520581352015-08-17T12:22:16.494-07:002015-08-17T12:22:16.494-07:00"Yes, you move your party around as one unit ..."Yes, you move your party around as one unit in first-person perspective and even the fights are in FP. The 3d engine is archaic, too - terrain looks like triangles."<br /><br />Oh not that good but better than EotB system... I'm always lost in that games!<br /><br />"Have never played any M&M games... not sure why. I've toyed with King's Bounty which is similar"<br /><br />Well Heroes of Might & Magic is a (spin-off?) serie of games that looks like King's Bounty, but Might & Magic are more like Wizardry: 1st person 3d rpg with a party (4 characters + 2 hirelings).<br /><br />"Sometimes it's both for me, like the Goldbox RPGs"<br /><br />Yes, that too! And (last question I promise!) have you ever played Geneforge (or one of the sequels)? It's a pity it has an awful and dated graphics (even for the time, 2001 the first game, 2008 the last episode) because the story and old-school gameplay are very good. Comes with an original setting and it's my favourite Spiderweb game.Anonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-5082840164048073402015-08-16T20:29:02.847-07:002015-08-16T20:29:02.847-07:00"I guess my experience is very different from..."I guess my experience is very different from yours"<br /><br />Indeed, and that's fine. :)<br /><br />Care to respond to this new comment, here (bottom of page)?<br />http://lilura1.blogspot.com.au/2014/11/the-aielund-saga-act-i-nature-abhors_23.htmlLilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-79920744864590644232015-08-16T19:01:27.408-07:002015-08-16T19:01:27.408-07:00"I assume travelling is different from Eye of..."I assume travelling is different from Eye of the Beholder, so you can move freely in a 3d world, isn't it?"<br /><br />Yes, you move your party around as one unit in first-person perspective and even the fights are in FP. The 3d engine is archaic, too - terrain looks like triangles.<br /><br />Like Jagged Alliance 2, it has a distinctive charm, the UI is 10/10 easy, what 2d art assets it incorporates are A1 and the party system is very versatile. <br /><br />"What about Might & Magic?"<br /><br />Have never played any M&M games... not sure why. I've toyed with King's Bounty which is similar, it just didn't grip me so I stopped.<br /><br />"sometime the problem is the gameplay, sometimes it's the graphics."<br /><br />Sometimes it's both for me, like the Goldbox RPGs. Apart from not being turn-based the Infinity Engine RPGs are superior (they even include more AD&D rules). And if I want a turn-based fix, then I've got Fallout, Fallout: Tactics, Temple of Elemental Evil and Jagged Alliance 2, the last of which has untold replay value with the 1.13 mod, let alone all the other mods available for it!Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-54867778969905379952015-08-16T06:39:48.849-07:002015-08-16T06:39:48.849-07:00"Wizardry 8 is such a good game, but the firs..."Wizardry 8 is such a good game, but the first-person ruins it for me"<br /><br />Never played that game... from the pics it looks very dark but the graphics dosn't seem too bad. I assume travelling is different from Eye of the Beholder, so you can move freely in a 3d world, isn't it?<br />What about Might & Magic? I played M&M 6 and it looked good at the time. I still have the cd somewhere but I wasn't able to run it last time! :(<br /><br />" also have major issues with how such low resolutions appear so small in a tiny window on modern screens, and how when you enlarge them they're all so pixelated with a "too-clean-look".<br /><br />Yes, this is a problem. I usually try to run the game setting a low resolution, but I admit that after playing recent games going back is really hard... sometime the problem is the gameplay, sometimes it's the graphics.Anonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-69912291667345963662015-08-15T18:41:10.806-07:002015-08-15T18:41:10.806-07:00I also have major issues with how such low resolut...I also have major issues with how such low resolutions appear so small in a tiny window on modern screens, and how when you enlarge them they're all so pixelated with a "too-clean-look". Those old graphics need CRT scanlines to give them character lol :D<br /><br />"I had bad experiences with old first-person rpgs"<br /><br />Wizardry 8 is such a good game, but the first-person ruins it for me. That game was made by the same guys who made Jagged Alliance 2, I wish they made W8 isometric too! I don't really like "blobbers", or whatever they call them.<br /><br />I agree about the art that's too-closely based on real-life photos, it's a turn-off and breaks immersion because you imagine these fools dressing up and joking around. <br /><br />In my other comment, "beautiful 3d visuals" should read "beautiful 2d visuals". the 2d looks great even today, the 3d looks utterly awful - I can't really play anything 3d that's older than either Deus Ex and System Shock 2; again, quite pathetic of me but there you have it!<br />Lilura1https://www.blogger.com/profile/00672152692345839654noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-69781660436773473792015-08-15T12:51:16.205-07:002015-08-15T12:51:16.205-07:00"It's not a new concept, in a more tactic..."It's not a new concept, in a more tactical battle tabletop gamers may also use visual aids, and DMs I've played under will normally tell you what your Fireball's gonna hit."<br /><br />I didn't say it was a new concept, I said most older games didn't actually display the targeting reticle for AoEs :) Part of which was probably the extra technology needed to do it.Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-8345126191270611325.post-76900664230743880502015-08-15T12:47:44.546-07:002015-08-15T12:47:44.546-07:00"There's a mod put out by the same author..."There's a mod put out by the same author that you use in conjunction, it strengthens ranged weapons accordingly. My Origins post mentions that, quite clearly"<br /><br />Yes, I remember, but that had nothing to do with movement speed. It had to do with the fact that bows did pitiful damage in Origins -- to the point where my auto attacking mage far out DPSed my auto attacking archer rogue (and both were out DPSed by my auto attacking 1H + Shield warrior...which is fine for the mage because he still has spells but not for the rogue). Hence the "stronger ranged weapons (brings them inline with two-handed melee weapons)" bit. Also, my movement speed comment wasn't even directed at the DA:O part but rather the apparent longing for BG super movement speed.<br /><br />I also read the Archery in RPGs bit a while ago -- but the only things that seem to reference movement speed in it are...<br /><br />"Bow-wielders start off with two flat attacks per round, enemies are weak, enemies move slow, enemies get pin-cushioned."<br /><br />But I now wonder what you even meant by "slow" given our definitions seem very different! And then<br /><br />"Make them out of rare materials like duskwood and zalantar, deck your low level slobs out with them (yep, even wizards), and mow down rag-tag mobs before they even get to your meatshields."<br /><br />I mean, if you're mowing down rag-tag mobs before they even reach you then it definitely sounds like they aren't moving at BG blitz-like cross-a-city-in-a-minute speeds, aye?<br /><br />So yes, I did read your archery segment in this point but I'm just all sorts of confused now -- the best conclusion I can seem to draw is "In BG most enemies have like no HP so archers can pick them off even with enemies moving at super speeds, therefore everyone should move at super speeds even in something like NWN or DA or ME where enemies aren't paper dolls." I'm seriously not trying to be a dick here or anything, I just can't figure out what paradigm you want. Even with enemies moving like molasses by your definition I'm used to enemies being able to close with an archer (or other ranged character) before dying in most cases.<br /><br />"I'd mention other "oldskool" RPGs that play faster than modern ones, but what's the point when you haven't even played them"<br /><br />Well, dare I point out that it'd be easy to link to a YouTube video showing the fast combat? :P<br /><br />And yes, I guess my experience is very different from yours -- I'm both personally used to seeing older games on average moving more slowly in combat and doing less in combat...and I'm also used to "old school" gamers whining about how everything is so actiony and fast these days and they miss the good old days of attacking once every six seconds or whatever.Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.com