Wednesday, 13 December 2017

Neverwinter Nights Enhanced Edition Sherincall's Shaders: Tinted placeables, dynamic skyboxes, wind effects and dynamic snow, transforms

Neverwinter Nights Enhanced Edition Sherincall's Shaders: Tinted placeables, dynamic skyboxes, wind effects, dynamic snow, transforms



neverwintervault.org admin and builder, Fester Pot, PM'd me a few links to Sherincall's shader work for NWN:





Very impressive. That first one is just a generic BioWare tree; there are of course more realistic tree and other placeables to tint. Apparently, wind is able to affect water in order to make waves, variable current and vortices. Update: dynamic snow (it's an mp4; right-click-open to play or view on YouTube).

Model transforms:

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5 comments:

  1. Ooohhh that's really cool! I'll have to revisit my series yet again when these new effects are released.

    ReplyDelete
    Replies
    1. I'd like to wield true metallic weapons, like gleaming scimitars. :P

      Delete
    2. Yes I want bloom effects on my shiny things! I think that involves specular mapping, which is something they're working on now.

      Delete
    3. I hope artists don't waste time making toon shaders (like in that third pic); I deplore that "style" in games.

      Delete
  2. Fantastic! Can't wait to see this stuff in action.

    ReplyDelete

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