Icewind Dale 2: Wandering Village walkthrough

Part VII of the Icewind Dale 2 Walkthrough. Continuing from Part VI: Ice Temple.

Wandering Village IWD2



(AR5000). You will be confronted by Aurilite Priest, Thvara Baelm. You can intimidate the giant to break ranks but why not just kill it? One Wail of the Banshee is all you need for these losers.

Beware the ferocious dire wolves in the northeast; they may surprise you with their collective ApR.

There is a Barrow Wight in the south. Its name is Sordirsin the Tusked. It's lost its drinking horn. Don't aggro it. We'll deal with it later.

Ok, there are a series of quests to complete in the village. A hunter will approach you and request that you speak with Suoma, their leader. She refers you to Venla the Healer. Venla wants you to find missing children. She also wants you to find a rare herb called "frostrose". You can rest and heal through Venla.

Nym IWD2


You will be force-talked by Nym, the Drow merchant from IWD. He will tell you about the alternate route through the Underdark. Purchase Avarine Decanter IWD2 and a Protection From Magic scroll from him. Activate the decanter to summon the Djinni merchant, Bashshar al Rachid. Purchase the Ring of Freedom of Movement and Boots of Speed.

The genie will summon hostile servants after your third transaction with it. You will be up against Jabir ab'd Bashshar, Nur ab'd Bashshar, Hadya ab'd Bashshar and Arif ab'd Bashshar backed up my two mercenaries and two rogues. Dumbly, they will summon Fire Elementals that turn against them... However, they leave behind nothing that is of value.

As a Sorcerer, you can help Pairi understand her budding ability as a Sorcerer (1,575 XP).

Jari is in love with Anja but he doesn't have the hunting skills to best the other suitors. We'll need to bring him a bethrothal gift.

Exit east to the Fellwood.

Fell Wood (AR5001). Ok, this place sucks.

Clear out the snow trolls in the west and the barbs in the east.

Fell Wood Maze IWD2


The Fellwood is a maze. Other than for getting the winter wolf pelt on the second map, I wouldn't bother killing the crap in here; just run past it. No XP, anyway. If you get level-drained, have the Carynara the Dryad or Venla restore you. But really, just employ Invisibility.

Fell Wood Maze Directions to Dryad


Follow these directions: NW, E (pelt), N, E, E. You will arrive in AR5016.

Slay the undead and Carynara the Dryad appears (1,575 XP). She will tell you about the children. Now, exit the maze to the southwest.

Fast-track: ctrlaltdelete:movetoarea("AR5016")

Limha


Go and expose the witch Limha in her tent now. Slay Agog the ogre and head outside to fight Limha. Immediately cast Finger of Death on her; then, take out the snow trolls and will o'wisps with Wail of the Banshee.

Return to Venya now that you have defeated the witch and saved the children of the village (2,100 XP). Also, gift Jari a winter wolf's pelt for him to use as a betrothal gift (1,575 XP, 200 GP).

Suoma will now refer you to Tahvo. He wants you to deal with the Barrow Wight to the south. We need to get its drinking horn from the Fell Wood maze. (Note that Bards can skip this segment of the maze entirely by auto-appeasing the wight.)

Fell Wood Maze Directions to Drinking Horn


Return to the Fellwood maze and follow these directions: NW, E, N, E, E, NW, SE, NE, NE, SE, NW, SE (2,100 XP). You will arrive in AR5011.

Loot the drinking horn from the corpse and exit the maze to the southeast.

Fast-track: ctrlaltdelete:movetoarea("AR5011")

Give the drinking horn to the Barrow Wight and then loot its barrow. Tell Tahvo you appeased it (2,100 XP).

Next, Suoma will refer you to Kurttu. Nym will leave now.

Go back to the Fell Wood map with the tent. Kill ferocious dire wolves and make your way to the grave in the northwest, over which Kyosti's ghost lurks. Find out who murdered the poor guy. Note: For the ghost and wolves to spawn, you may first need to complete the Fellwood maze (see below).

Return to Kurttu and tell her who murdered Kyosti (2,100 XP).

Talk to Suoma (3,150 XP).

SORCERER 19: New Spells: Symbol of Hopelessness, Meteor Swarm.

Fell Wood Maze Directions to Ghost Lights


Return to the Fell Wood maze and follow these directions: NW, E, N, E, E (dryad), NW, SE, NE, NE, SE, NW, SE (stones with body: drinking horn), E, SE, NE, NW, NW, NE, SE. You will reach a huge gnarled tree (AR5030). Waste the ghost-lights and your journal should update.
Fast-track: ctrlaltdelete:movetoarea("AR5030")

Exit west to leave the maze.

Fell Wood Remains


Reenter the maze to find the Hunter's ghost. Give final peace to the restless dead of Fell Wood (1,575 XP). You will receive the Fell Wood Remains.

Deliver the remains of the Fell Wood dead to Souma (1,575 XP).

Rest up and buy a coil of Hemp Rope from Tahvo.

Fell Wood Cutscene


Now, create a wall of undead to block the gate to the village. Then ask Suoma how to get through the Fell Wood. A cutscene will fire in which Isair and Madae will spawn:


Madae will kill five hunters and reanimate them as physically-resistant possessed corpses. Take them out.

Take your leave of the village. Re-enter Fell Wood yet again and you will see a Dark Treant take off to the east. Follow it.

Slay the treants to free the Fell Wood from their warping influence (2,100 XP).

Cold Marshes IWD2


(AR5004). Web shouldn't bother you now that you enjoy free action status. Just take out everything with Wail of the Banshee. Waste the barbs led by Hadbruki in the east.

Get the Frostrose in the far southeast of the map and deliver it Venla back at the Wandering Village (1,575 XP).

Gate of Boulders


Solve the simple boulder puzzle to open the Barbarians' Gate-of-Stone (2,100 XP).


Head to the next area and slay the White Dragon and four White Wyrms. DBFB, Meteor Swarm. Take your pick.

Enter the cave and slay another White Dragon and another four White Wyrms.

Yawn, you call THAT a dragon?


These are dragons: FirkraagThaxll'ssillyia.


To be fair, there will be a proper dragon in Chapter 5: here is a pic of Guardian Chahopek for direct comparison purposes.


Yep, visually, Chahopek is a carbon copy of Thaxll'ssillyia...

Anyway, grab the useless loot and use the Hemp Rope to descend to the tunnels.

River Caves


(AR5101). Nuke everything in the River Caves. Watch out for flanking Hook Horrors and the Hook Horror Matriarch.

The door to the Duergar outpost is currently locked and needs a key. Also, the tunnel is collapsed in east.

Go through the hole to the other section in south. Waste ochre jellies with Horrid Wilting. You should get a message: the last of the river cave monsters have been slain. Get the key to the outpost from the orc corpse.

At the outpost, do NOT demand that the duergar release the slaves. Talk with Duergar Commander Barud Barzam. Tell him you cleared out all monsters (1,725 XP). Loot the mining tools from storage room.

With a high enough Intelligence score, you can get a Doom Bolter from Dragu Ironbreaker (1,725 XP). Later, when the duergar have outlasted their usefulness, you can slay Dragu for the Hell Bolter.

Next, Barud tasks you with wiping out the monks of the Black Raven Monastery. Every single one of them. Head east and use the mining tools on the cave-in. We will come back here and slay the duergar after we have done all monk quests and slain the monks.

Buff with Mind Blank because there are Umber Hulks in the next area.

Here you will see how quickly the archers will tear through your Mirror Image. Take out Beastlord Harshom, Phaen's superior. Loot for the Raven Gate Key.

Chapter 3 over.

Take me to Part VIII: Black Raven Monastery Icewind Dale 2!

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